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- content: Other Stuff (1)
- content: Softwares (2)
- content: Video Training (52)
- content: eBooks (9)
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Evermotion - The Secret FX Training DVD Full DVD | 7.37 GB_http://ww*w.evermotion.org/modelshop/show_product/the-secret-fx-training-dvd/6360/0/0/In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
3ds Max Modeling for Games, Second Edition Insider's Guide to Game Character, Vehicle, and Environment ModelingFocal Press | ISBN 10: 0240815823 | 2011 | PDF | 480 pages |100 mbWith 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition.
Gnomon School Of Visual Effects: Full Master Classes 2011H264 | 1024x576 | FLV | 24 fps 996 kbps | MP3 128 kbpsEnglish | 10.11 GBEach Class can be downloaded separately12 Exclusive Online Classes Taught by Leading Professionals in the Visual Effects & Games Industries. Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like. This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.Contents:
Fxphd - MRY201 - Production Rendering Techniques with Mental RayEnglish | AVC1 1152x720 | AAC 64 Kbps | 2.05 GBGenre: eLearningThis course will teach techniques and concepts for rendering realistic, physically based CG elements in a visual effects context (i.e. for integration into live action shots). As it is a hands-on course in using Mental Ray to do these things, it will start with a fundamental treatment of everything from light and pixels through to cameras, response curves and compositing, as well as "learning to see". The course will be performed using the 3ds Max application, but most things apply to Maya and Softimage as well.
Lynda.com - Creating Urban Game Environments in 3DS Maxwork files incl | release:9/7/2011| 1.40GbCreating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way.
Digital Tutors : Creative Development: Visual Effects with 3ds Max and Pflow with Jacques Pena2 hrs. 53 min. |Released on August 1, 2011 |Project Files Included | 813 MBRequired Software: 3ds Max 2011, Photoshop CS5, Illustrator CS5 and After Effects CS5Using Particles and Animation to create Special FXUsing Particle Flow alongside some basic animation principals, we are going to put together a scene from concept to finish. Dabbling into the some special effects using pflow fundamentals, forces, and operator overview. Then, we will put together all the elements into a scene.9 videos in this course:
3ds Max Modeling for Games: Guide to Game Character, Vehicle, and Environment Modeling PDF + DVDFocal Press | ISBN: 0240810619 | 2008 | PDF+DVD | 336 pages 3.04 GB | Recovery Record IncludedThe book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
Lynda.com - 3ds Max 2011 Getting Started With Reactor Exercise Files Incl | 387 mb | release: 3/10/2011 In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor's various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation's accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.Topics include:
The Gnomon Workshop - Hard Surface Shading and TexturingAll files incl | 1.43 gbIn this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders.
Gnomon MasterClass 2011-Gareth Jensen - Realistic Skin with Mari1.01 gbThis class will focus on painting high-resolution organic texture maps for film industry production, utilizing the remarkably powerful and versatile texture painting software Mari. Gareth will demonstrate a range of tricks and techniques that he often utilizes to create the various qualities of lifelike and believable skin.Gareth will take a sculpted bust by character designer Scott Spencer from start to finished render. In addition to demonstrating the tools and his workflow, Gareth will be covering topics such as the importance of reference and the qualities of different regions of skin.Download Links: 4 fileshttp://filepost.com/folder/8ea8efe2/
Eat 3D - Autodesk 3dsmax 101All files incl | 1695 mbIn this demonstration the instructor starts off by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with a tour of the 3ds Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.
Mastering mental ray Rendering Techniques for 3D and CAD ProfessionalsSybex | 2010 | 978-0470563854 | PDF | 10.5 mbamazon.com/Mastering-mental-ray-Techniques-Professionals/dp/0470563850If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.
Mental Ray Light Techniques in 3ds Max - Jeff Patton299 mb | Gnom0nJeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.Material Basics:
3dsMax 2011 Bible PDF + CDWiley | PDF + DVD | 2010 | 978-0470617779 | 412 mbCovers both 3ds Max 2011 and 3ds Max 2011 DesignThe best book on 3ds Max, no contestIf you need just one all-encompassing guide to all things 3ds Max, this book is it. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking creative new ways to catch everyone's attention, it's all here. Packed with over a thousand pages of professional tips, loads of savvy advice, and more than 150 step-by-step tutorials, this book will soon have you using 3ds Max like a pro.
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