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Eat3D - Unreal Kismet Introduction 535 mb | Full DVD | Duration: 4hrsIn this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers.
Eat3D - Live Action & CG 3 - A Comprehensive Guide to CompositingAll files incl | 1.2 gbIn this DVD, Instructor Matt Skonicki takes you through the entire process of compositing 2 HD Shots with 3D integration. The best part of this tutorial is it uses Autodesk Composite for compositing which ships free with Autodesk Maya 2011. Matt starts off by taking you On Location to demonstrate the capturing of the raw plate and HDRI images. From there he goes through creating the final HDRI image in Photoshop. The next chapters include detailed tracking in SynthEyes, setting up the scene in Maya, creating masks in After Effects, Animation of the 3D objects in Maya, adding particle effects, lighting, and render layers. Last, Matt composites the final scenes in Autodesk Composite.
Eat 3D - Autodesk 3dsmax 101All files incl | 1695 mbIn this demonstration the instructor starts off by walking the viewer through the many fundamental concepts and techniques necessary to create a successful project. He starts off with a tour of the 3ds Max interface stopping at key areas to discuss proper viewport navigation, selecting objects, moving objects around your scene and combining basic shapes to flesh out an idea.
Eat3D - Unreal VFX - Material Transitions595 mbeat3d.com/vfxIn this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the DVD. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away.Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.
Eat 3d - Unreal Kismet - An Introduction and ApplicationHF | 532 MB eat3d.com/kismetIn this demonstration the instructor starts off by giving a detailed explanation of commonly used kismet nodes. Once the foundation is laid its on to creating several interactive scripted sequences. Everything from dramatically revealing a character, to creating a camera fly through for your portfolio is covered. This tutorial is appropriate for both artists and designers.If you have never used the kismet editor you should be able to follow along and understand. Even if you are experienced using the Unreal Editor 3, you should pick up useful information throughout the DVD.
Eat 3D - Next Gen Facial Rigging for Games586 mbeat3d.com/facialrigIn this training video the instructor takes you through the entire process of creating a fully bone based facial rig which is transferable to next-gen game engines like Unreal Editor 3.This video focuses on facial bone rigging and animation. Most game engines do not support blend shapes so it is imperative to know how to create a solid facial rig with just using bones. With the right rig and setup, it is possible to create stunning facial animations in very short amounts of time. If you are a student this video is great to become exposed to professional techniques in the game industry.
Eat3D - Low-Res Character Production - Constructing A Character For Next-Gen Games961mb | All files incl.eat3d.com/character_lowresIn this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
Eat3D - ZBrush 3.5 Character Production High Res Sculpting, Polypainting, ZPlugins, and moreproject files incl | 1.21GBeat3d.com/zbrush35_characterIn this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop.
Eat3D - Next-Gen Texturing TechniquesProject files incl |1.47Gbeat3d.com/texturingThe training comes as almost five hours of video training in Adobe Flash Player and has a nice friendly interface with all the options and controls you'd expect. It additionally comes with all the 3ds Max, Photoshop and Unreal files used in the training which allows you to investigate in more detail the finished product, as well as follow the training as Riki chats through it. An additional great benefit is the library of Photoshop brushes that have been included. These, as Riki demonstrates, play a massive part in producing professional textures - so it's very useful that these have been included.Taking the information from the website, the training covers:
Eat3D - Low-Res Character Production - Constructing A Character For Next-Gen Games961mb | All files incl.eat3d.com/character_lowresIn this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
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