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Gnom0n - Designing and Rendering Fantasy Characters in Pencil129 minutes | VP6F 853x480 | AAC 44,1 KHz 96,0 Kbps | 2.34GBThis DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs.
Gnomon School Of Visual Effects: Full Master Classes 2011H264 | 1024x576 | FLV | 24 fps 996 kbps | MP3 128 kbpsEnglish | 10.11 GBEach Class can be downloaded separately12 Exclusive Online Classes Taught by Leading Professionals in the Visual Effects & Games Industries. Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like. This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.Contents:
Gnomon Master Classes 2011- Vitaly Bulgarov - 3D Design for production 775 mbIn this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He begins by making a quick bust sketch in ZBrush®. He then creates a detailed suit design in XSI® using the block-out as a guideline for the proportions of the alien bust.
Gnomon - Color Theory - The Mechanics of Color 383 mbBeginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color - hue, value and saturation - are explained through illustrative and graphic means.
Gnomon - Maya : Body Modeling for Games 1.49 GB thegnomonworkshop.com/store/product/215/Body-Modeling-for-GamesCreating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in "Head Modeling for Games", demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.
Gnomon Workshop - How to Draw Cars Scott Robertson | 991 mb | Converted to RMVB without loss of qualitythegnomonworkshop.com/store/product/325/How-to-Draw-CarsOn this DVD, Scott demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look through some of his past car drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of establishing a perspective view and the proportions of a car. After these basic setup steps, follow along as he draws three cars, each in a different perspective view. This DVD is a solid introduction to drawing cars of your own design in perspective with a focus on basic drawing skills.Chapters:
Gnom0.n - Digital Illustration Techniques Alzmann921 mbThe process of telling stories through pictures is similar for both concept design and book illustration. In this video, film design veteran Christian Alzmann will take you through a step-by-step process for making a digital illustration. He will demonstrate his techniques for creating strong compositions, blocking in shapes with light and shadow, handling background elements and applying color. Throughout the lecture, Christian shares his thought processes as he reworks compositional elements, renders reflected light and strengthens the main character’s pose, showing you the benefits of painting digitally in Adobe Photoshop® and Corel Painter.Topics Covered:
Gnomon - Mental Ray - Fundamentals 1002 mb On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next, he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
Gnomon Training - Intro to the Unreal Development Kit 2.17 GbIn this DVD, Waylon Brinck demonstrates the core features of the Unreal Development Kit Editor. Waylon begins by showing a typical production workflow for level building, then goes through the editor step-by-step, exploring each of the tools needed to build a level, integrate art assets, and ultimately create a finished scene. Along the way, Waylon will introduce core editor features that are the foundation for anyone using the tool. Whether you’re an artist, designer, animator, or engineer, a professional or a hobbyist, this DVD contains everything you need to know to get up to speed quickly on Unreal.Topics Covered :
Gnomon - Introduction to Animal Anatomy 529 mbThis comprehensive introduction to animal anatomy is for artists who want to draw authentic-looking animals from their imagination. Marshall demonstrates that the core of this skill is in knowing animal bones and muscles, constructing them as three-dimensional forms, and practicing these disciplines until they become easy enough to let your impulses take over. He uses hundreds of drawings to show the major components of various animals, how their anatomy works, and how to draw them so that they look anatomically authentic, solid and alive. 3D artists looking to enhance their understanding of basic animal form and motion will also benefit from Marshall's presentation.Chapters:
Gnomon - Robot Design Concept, Model and Paint 2.33 GBIn this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop® and creating a rough 3D model in 3ds Max®, to rendering the model in HyperShot™ and ?nishing the design in Photoshop®, Josh's approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a ?nal model.Topics Covered:
Gnomon - Basics Drawing By Scott Robertson1.87 GbOn this DVD Scott introduces the basics of 1, 2 and 3-point perspective drawing and leads you through the exercises needed to gain the skills necessary to draw man-made forms of your own design. Intended to be a lecture for the beginner or a refresher for the working professional, Scott shares the form building basics he utilizes when doing his advanced vehicle drawings; the drawing of freehand perspective grids and ellipses becomes the basis for a form building strategy.
Gnomon Workshop - Designing and Rendering Fantasy Characters in Pencil129 minutes | VP6F 853x480 | AAC 44,1 KHz 96,0 KbpsEnglish | 2.33 GB This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing.
Gnomon - Comic Book Coloring with Steve FirchowEnglish | AVC1 1024 x 768 | MP3 128 Kbps | 424mb /unpacked ~ 2.96 GBIn this third DVD of a series on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop®. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.Topics Covered:
Gnomon Workshop: Introduction to Character Modeling with Mark DedeckerDisplay:1280×1024 Pixels | Duration: 234 minutes | 1.58 GBIn this lecture, Mark breaks down the modeling pipeline, establishing an organized and effective method, simplifying the character modeling process. Relying on his years of production work in different pipelines, combined with his experience as an instructor, Mark is able to present a clear and intelligent approach to the character modeling pipeline, stressing the importance of organization, planning, and form analysis. Mark identifies and details many artistic and technical issues that arise in the character modeling pipeline which will dramatically speed up and enhance your workflow.TOPICS:
The Gnomon Workshop - Hard Surface Shading and TexturingAll files incl | 1.43 gbIn this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders.
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