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Tag: Maya Ordering
Creating Games with Unity and Maya  How to Develop Fun and Marketable 3D Games
Creating Games with Unity and Maya How to Develop Fun and Marketable 3D Games Focal Press| 2011| 9780240818818 | PDF |19.5 MBUnity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.
FZD School of Design - All Courses
FZD School of Design - All CoursesDigital Sketching, Concept Drawing and Painting Techniques All files included | 6.62 GBfzdschool.comPackage includes:  - DYNAMIC Sketching  - Concept Drawing  - Digital Painting
CG Tuts+ - The Skateshop – A PFTrack, Maya & AE Workflow
CG Tuts+ - The Skateshop – A PFTrack, Maya & AE WorkflowEnglish | H264 428 Kbps | 1280 x 720 10 fps | AC3 53 Kbps  Work files incl | 1.44 GBThe Skateshop – A PFTrack, Maya & AE Workflow, Day 1 – Premium TutorialSet extension and/or CG integration with live action footage is a key aspect of Visual Effects work, and it’s our job as CG artists to ensure that we use a suitable workflow for the job at hand. In this detailed 3-day Premium tutorial series, Alvaro Castañeda shows us one possible workflow, moving from PFTrack for tracking, to Maya for modelling, texturing and rendering, and then compositing the result in Maya Composite, having used AE along the way! ‘The Skateshop’ is an unmissable tutorial for anyone looking to get into VFX. Can’t wait to get started? Become a Premium member, or learn more after the jump!
Jamaal Bradley – Acting Shot Walk-through
Jamaal Bradley – Acting Shot Walk-through English | mp4 957kbps | 1280×720 23.9fps | AAC 48khz 1.29 GB“From Planning to Polish”.. is a step by step 3 part video that takes you all the way from the planning phases of acting… down to the finished dialogue. Learn and study how Senior Dreamworks Animator Jamaal Bradley uses reference, thumbnails, analyzes dialogue, breaks down poses and takes a shot all the way ‘to final’. This is a fun and educational video that will be an ongoing resource.8 Steps of Working Through Your Shot (3 Part Video)
GDC - Autodesk Master Classes 2011
GDC - Autodesk Master Classes 2011Language: English | 1280 x 1024 | 30 fps | .mov | 2.33 GBGenre: eLearningCreating QT interfaces for Maya and MotionBuilder.Next-Gen 3D head creation: modeling, rigging and animation in Autodesk Entertainment Creation Suite. Cross-platform Animation Pipeline at Behaviour Interactive Studios, by Marc Beaudoin and Martin PoirierMasterClasses:
Gnomon School Of Visual Effects: Full Master Classes 2011
Gnomon School Of Visual Effects: Full Master Classes 2011H264 | 1024x576 | FLV | 24 fps 996 kbps | MP3 128 kbpsEnglish  | 10.11 GBEach Class can be downloaded separately12 Exclusive Online Classes Taught by Leading Professionals in the Visual Effects & Games Industries. Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like. This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.Contents:
Lynda.com – Game Character Creation in Maya
Lynda.com – Game Character Creation in Maya  Proj files incl | 626 mbRuntime:  02h 58m | Release: 9/15/2011 Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly’s course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.Topics include:
Infinite Skills - Learning Maya 2012
Infinite Skills - Learning Maya 2012Runtime:12.25 Hours | 86 lessons | Proj files incl | 1.60 GBinfiniteskills.comTake your skills to the next level. This Learning Maya 2012 Tutorial Video is the ultimate in comprehensive instruction for the discerning professional.
Fxphd - MRY201 - Production Rendering Techniques with Mental Ray
Fxphd - MRY201 - Production Rendering Techniques with Mental RayEnglish | AVC1 1152x720 | AAC 64 Kbps | 2.05 GBGenre: eLearningThis course will teach techniques and concepts for rendering realistic, physically based CG elements in a visual effects context (i.e. for integration into live action shots). As it is a hands-on course in using Mental Ray to do these things, it will start with a fundamental treatment of everything from light and pixels through to cameras, response curves and compositing, as well as "learning to see". The course will be performed using the 3ds Max application, but most things apply to Maya and Softimage as well.
Introducing Maya 2011 eBook + CD
Introducing Maya 2011 eBook + CDSybex | 2010 | 978-0470502167 | PDF+CD |178 mbA practical, step-by-step guide to Maya 2011Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools.
Digital Tutors - Curve-based Facial Rigging in Maya 2011
Digital Tutors - Curve-based Facial Rigging in Maya 2011Runtime: 5 hrs. 49 min|Release: Aug4,2010Project Files Incl| Maya 2010 and up1.98 GbIn this course we will cover tools and techniques for curve-based facial rigging in Maya.
Digital Tutors - Motorcycle Modeling Techniques in Maya
Digital Tutors - Motorcycle Modeling Techniques in Maya7hr58mn| Proj Files Incl | 2.28 GBLearn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism. Contains over 8 hours of self-paced training for artists using Maya.
Fxphd - Mya 206 -Maya Animation & Compositing : Red Dwarf
Fxphd - Mya 206 -Maya Animation & Compositing : Red Dwarfproject files | .mov | 2.37 GbLong time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion. For this course, he'll be walking through the entire productionprocess of his work on the show -- from pre-production to on-set to the final composite. He'll cover all the angles of delivering great animation and a realisticcomposite in this hard core hands-on course.More details to come about the course once the mini-series airs in the UK the weekend of April 11th.Professor: Matt Leonard (mattdleonard)
CmiVFX - Fusion - Crowd replication
CmiVFX - Fusion - Crowd replicationProject files incl | 1.29 GbFor many years, compositors had to depend on a 3D department to create a digital brain for  Crowd  simulations. While it still has its place in the industry, particle instancing of crowds can be done quite easily inside the  Fusion  3D tool set. This video will take you through a variety of techniques for instancing,  Replication  and particle  Crowd dynamics. Now you can solve large scale crowds, organized and offset walk / run cycle animation before the director can even put a 3D team together to handle the shot.
Mastering Autodesk Maya 2011 Book + DVD
Mastering Autodesk Maya 2011 Book + DVDSybex | 2010 | 978-0470639351 | PDF+DVD | 574 mbIf you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.
Gnomon - Maya : Body Modeling for Games
Gnomon - Maya : Body Modeling for Games 1.49 GB thegnomonworkshop.com/store/product/215/Body-Modeling-for-GamesCreating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in "Head Modeling for Games", demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.
Tags: Maya Gnomon
Gnomon Workshop - How to Draw Cars
Gnomon Workshop - How to Draw Cars Scott Robertson |  991 mb | Converted to RMVB without loss of qualitythegnomonworkshop.com/store/product/325/How-to-Draw-CarsOn this DVD, Scott demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look through some of his past car drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of establishing a perspective view and the proportions of a car. After these basic setup steps, follow along as he draws three cars, each in a different perspective view. This DVD is a solid introduction to drawing cars of your own design in perspective with a focus on basic drawing skills.Chapters:
cmiVFX – Automotive Rendering Techniques
cmiVFX – Automotive Rendering Techniques1 hour 34 mins | Video: AVC (.mp4) 1024*576 12fps | Audio: AAC 2ch 48Khz | 221MBGenre: eLearning | Language: EnglishStarting off in Maya we will quickly show a very rough car model that will be the foundation for the design. The car is done with traditional polygon techniques which are not covered in this tutorial. The car was modeled in just a few hours and is very rough, but serves the overall purpose of a sketch model.
CGTuts - Modelling a Luger P08 using Subdivision Surfaces in Maya
CGTuts - Modelling a Luger P08 using Subdivision Surfaces in Maya 1.29 Gb | Video Tutorial from CG Tuts +More infos: http://bit.ly/d6caltSoftware: Autodesk MayaDifficulty: Intermediate/AdvancedCompletion Time: 4-8 hoursHard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated timelapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.
CGWhat – Robot 3D Modeling Tutorial In Maya
CGWhat – Robot 3D Modeling Tutorial In MayaMp4 | 640×480 | 5h 08min | 0.98 GBMaya Robot Tutorial Learn how to 3d model a cool robot. This is one of the best tutorials on cgwhat check it out.Lesson on modeling robot in Maya, using Nurbs and Sub-D. This is really helpful training for you. I hope you like it !
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