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- content: Video Training (17)
- content: eBooks (4)
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Gnomon School Of Visual Effects: Full Master Classes 2011H264 | 1024x576 | FLV | 24 fps 996 kbps | MP3 128 kbpsEnglish | 10.11 GBEach Class can be downloaded separately12 Exclusive Online Classes Taught by Leading Professionals in the Visual Effects & Games Industries. Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like. This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.Contents:
3ds Max Modeling for Games: Guide to Game Character, Vehicle, and Environment Modeling PDF + DVDFocal Press | ISBN: 0240810619 | 2008 | PDF+DVD | 336 pages 3.04 GB | Recovery Record IncludedThe book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.
Gnomon - Mental Ray - Fundamentals 1002 mb On this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next, he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.
The Gnomon Workshop - Hard Surface Shading and TexturingAll files incl | 1.43 gbIn this DVD Neil introduces his pipeline for shading and texturing hard surface models. This pipeline can be applied to any high-res model, such as models for photoreal effects work, animated feature films, ride films or video game cinematics. In the first part of the DVD, he discusses reference gathering, how to make a visual details list, and common shaders.
Gnomon MasterClass 2011-Gareth Jensen - Realistic Skin with Mari1.01 gbThis class will focus on painting high-resolution organic texture maps for film industry production, utilizing the remarkably powerful and versatile texture painting software Mari. Gareth will demonstrate a range of tricks and techniques that he often utilizes to create the various qualities of lifelike and believable skin.Gareth will take a sculpted bust by character designer Scott Spencer from start to finished render. In addition to demonstrating the tools and his workflow, Gareth will be covering topics such as the importance of reference and the qualities of different regions of skin.Download Links: 4 fileshttp://filepost.com/folder/8ea8efe2/
Gnomon Workshop - Creating a Photo Realistic Render in Mental RayAll files incl | 568 mbIn this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down. Instructor for this title: Ryan KingslienTopics Covered:
Gnomon Workshop - Mental Ray Production Practices1.63 GBIn this lecture, Matt Hartle will lead you through the steps necessary to produce a finished visual effects shot from conception to the final composited rendering. Along the way we will examine modeling, texturing, animation, lighting and rendering using Mental Ray. We will then composite the rendered layers in After Effects, using a 3D composition with a camera exported from Maya. By bringing in the camera from Maya we will be able to integrate photographed elements with our rendered elements to create a final composite. Render layers from our Maya scene will include beauty, ambient occlusion, particles, ground fog and color alpha among others.Topics Covered:
Fxphd - Maya211: Maya Rendering and LightingEnglish | H264 1152x720 | MP3 48 Kbps | 1.41 GBMatt Leonard has been signed up again to lead a new Maya course... this one based upon popular requests from fxphd postgrads. Maya2008 will be provided for non-commercial use on the fxphd VPN, and with this comes the new mental ray 3.6 Core. It fits in brilliantly with the planned content this term.Leonard has worked in the animation and visual effects industry for over sixteen years producing state-of-the-art work for feature films, broadcast and commercials in the UK and US markets. He has set up and run animation divisions in five companies, overseen animators and compositors, worked as a CG Supervisor on various projects and has overseen live-action shoots.Classes:
Mastering mental ray Rendering Techniques for 3D and CAD ProfessionalsSybex | 2010 | 978-0470563854 | PDF | 10.5 mbamazon.com/Mastering-mental-ray-Techniques-Professionals/dp/0470563850If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.
Mental Ray Light Techniques in 3ds Max - Jeff Patton299 mb | Gnom0nJeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.Material Basics:
Digital Tutors- Mental Ray Tips and Tricks Runtime: 2h 17min | Project files incl. | 311 mbdigitaltutors.com/09/training.php?cid=199&pid=3066Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity.Popular highlights include: Storing / Reusing Global Illumination Photon Maps; Storing / Reusing Final Gather Maps; BSP Diagnostics; mental ray Render Diagnostics; Render Layers; Layer Overrides; Custom MEL Scripts for Attribute Adjustment; Converting to .MAP format; Controlling Final Gather Light Intensity; Compositing Render Layers in External Applications; Depth Passes for Depth-of-Field Effects; Motion Vector Passes; Optimizing mental ray Memory Usage;
Lynda.com - Maya 2011 Lighting and Rendering in mental rayExercise files incl |Release:7/22/2010 |1.14GBlynda.com/home/displaycourse.aspx?lpk2=61222Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.Topics include:
Lynda.com - 3ds Max 2010: Lighting and Rendering with mental rayExercise files incl. | Release:12/2/2009 | mblynda.com/home/DisplayCourse.aspx?lpk2=563003ds Max 2010: Lighting and Rendering with mental ray explores one of the most powerful toolsets for photorealistic 3D image visualization: the mental ray renderer in 3ds Max. Aaron F. Ross shows how to use mental ray's combination of materials, lighting, and rendering to achieve a variety of effects, from glossy surfaces to reflections and transparency. He provides an in-depth review of photometrics and the tools used to adjust lighting in 3ds Max, including brightness, intensity, and color temperature along with a wide variety of lighting scenarios. Aaron also devotes time to getting the most out of mental ray's powerful rendering engine and improving render efficiency. Exercise files are included with this course.
Digital Tutors- Mental Ray Tips and Tricks Runtime: 2h 17min | Project files incl. | 311 mbdigitaltutors.com/09/training.php?cid=199&pid=3066Learn an array of creative tips and tricks to rendering and time-saving mental ray techniques that can be used for Product Design, Film, Games, and Commercials. Contains 2 hours of project-based training - Perfect for intermediate artists maximizing time and creativity.Popular highlights include: Storing / Reusing Global Illumination Photon Maps; Storing / Reusing Final Gather Maps; BSP Diagnostics; mental ray Render Diagnostics; Render Layers; Layer Overrides; Custom MEL Scripts for Attribute Adjustment; Converting to .MAP format; Controlling Final Gather Light Intensity; Compositing Render Layers in External Applications; Depth Passes for Depth-of-Field Effects; Motion Vector Passes; Optimizing mental ray Memory Usage;
Mastering mental ray: Rendering Techniques for 3D and CAD ProfessionalsSybex | April 2010 | 0470563850 | PDF | 10.4MBwww.amazon.com/Mastering-mental-ray-Techniques-Professionals/dp/0470563850Proven techniques for using mental ray effectivelyIf you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines.
FXPHD - Advanced Rendering and Mental Ray for 3ds Max 9HF | 252MB | Work FilesProfessor Gary M. Davis returns with a 3ds Max class focusing on advanced rendering techniques and Mental Ray. This class is for current users of 3ds Max who might be apprehensive about transitioning to (and embracing!) the Mental Ray pipeline. This course will be taught in 3ds Max 9, but the specifics and focus on Mental Ray do carry over to applications including XSI and Maya. The course will collaborate with the other professors who are working on the Zombie shoot.
Focal Press - Realistic Architectural Visualization with 3Ds Max and Mental RayBook + TutorialsHF | 478MB http://www.focalpress.com/Book.aspx?id=1218Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials explore the range of possibilities including importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders.ContentsKey Features* Color reproductions illustrate a wide array of subtle techniques.* Mental ray is made easy with accesible demonstations.* Companion CD contains all of the project files.
I3D Tutorials - Introduction to Rendering with Mental Ray in Maya 2009This training product is designed for anyone who needs to learn about the mental ray renderer and how to use it in a workflow designed specifically for Autodesk Maya. The mental ray renderer is used in the visual effects, film, architecture, and product visualization industries, among others. This professional renderer can be quite difficult to use and overwhelming for newcomers to rendering and mental ray technology. Taking you step by step and explaining how to use the mental ray renderer in terminology anyone can understand, this training product covers many aspects of mental ray with in-depth lessons that cover both basic principles and fundamentals, as well as production workflows and methods of trouble shooting issues that can appear during an actual production.
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