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Tag: zBrush Ordering
Sybex - Introducing ZBrush Book + CD
Sybex - Introducing ZBrush Book + CDMay 2008 | 978-0470262795 | Eric Keller| 1.42GBsybex.com/WileyCDA/SybexTitle/Introducing-ZBrush.productCd-0470262796.htmlIf you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
Video2Brain - Wacom MasterClass Complete Collection
Video2Brain - Wacom MasterClass Complete CollectionDuration: 11h 19m | Video: AVC (.mp4) 1024x576 | Audio: AAC 44.1KHz MonoGenre: eLearning | Language: English | Level: Advanced | Project files incl. 4.62 GBThis exceptional value includes all of Volumes 1–3 of the Wacom MasterClass collection, including lessons from artists Angie Taylor, Steve Caplin, Daniel Lieske, and Uli Staiger. In addition to a basic course covering the tablet’s tools and settings, you get training on everything from beauty retouching and painting in Photoshop to drawing in Illustrator and motion design with After Effects.
FZD School of Design - All Courses
FZD School of Design - All CoursesDigital Sketching, Concept Drawing and Painting Techniques All files included | 6.62 GBfzdschool.comPackage includes:  - DYNAMIC Sketching  - Concept Drawing  - Digital Painting
Gnomon School Of Visual Effects: Full Master Classes 2011
Gnomon School Of Visual Effects: Full Master Classes 2011H264 | 1024x576 | FLV | 24 fps 996 kbps | MP3 128 kbpsEnglish  | 10.11 GBEach Class can be downloaded separately12 Exclusive Online Classes Taught by Leading Professionals in the Visual Effects & Games Industries. Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries. Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like. This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.Contents:
Gnomon Master Classes 2011- Vitaly Bulgarov - 3D Design for production
Gnomon Master Classes 2011- Vitaly Bulgarov - 3D Design for production 775 mbIn this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes through the main steps of creating a sci-fi character design from scratch. He begins by making a quick bust sketch in ZBrush®. He then creates a detailed suit design in XSI® using the block-out as a guideline for the proportions of the alien bust.
Digital Tutors - Creating Game Weapons in Maya and ZBrush
Digital Tutors - Creating Game Weapons in Maya and ZBrushProj files incl| ZBrush 3.1+ 776 mbIn this course we will use a Maya to ZBrush workflow to build and texture a detailed battle hammer.
Digital Tutors - Beginner's Guide to ZBrush 4
Digital Tutors - Beginner's Guide to ZBrush 4Release: March 2011 | Project files incl | 351 mbIn this collection of lessons we will learn the basics of working ZBrush.Introducing the Beginner Guide to ZBrush, a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and a Pixologic Authorized Training Provider. In this course you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres.
VTC - Pixologic Zbrush 4
VTC - Pixologic Zbrush 4Release:2011-07-15 | Duration: 8.5 hrs,83 lessons | Work Files incl981 mbZBrush 4 builds on the already massively popular core features of ZBrush to add many powerful new sculpting and painting features and several new time-saving plugins. The main theme of this new release from Pixologic is hard surface sculpting using new features like the clipping, planar, trim, and polish brushes. Taught in a comprehensive but easy-to-follow manner by successful artist Jason Maranto, this course will give you a rock solid foundation on which to build your ZBrush projects. Primarily focusing on workflow concepts and tools for integrating ZBrush into your existing pipeline, this unique series is designed to remove the intimidation of the ZBrush user interface and unleash its power for both new and established 3D artists alike.
Gnomon Workshop: Introduction to Character Modeling with Mark Dedecker
Gnomon Workshop: Introduction to Character Modeling with Mark DedeckerDisplay:1280×1024 Pixels | Duration: 234 minutes | 1.58 GBIn this lecture, Mark breaks down the modeling pipeline, establishing an organized and effective method, simplifying the character modeling process. Relying on his years of production work in different pipelines, combined with his experience as an instructor, Mark is able to present a clear and intelligent approach to the character modeling pipeline, stressing the importance of organization, planning, and form analysis. Mark identifies and details many artistic and technical issues that arise in the character modeling pipeline which will dramatically speed up and enhance your workflow.TOPICS:
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5 R3project files incl | 1.46 gb In this series of lessons we'll learn how to use some of the hard-surface sculpting tools in ZBrush.ZBrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that ZBrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we'll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We'll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the ZBrush primitives to give us a great starting point for some of our hard surface shapes.
Gnomon Workshop - Creating a Photo Realistic Render in Mental Ray
Gnomon Workshop - Creating a Photo Realistic Render in Mental RayAll files incl | 568 mbIn this tutorial, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyze and present your digital sculptures in more realistic lighting. Using Maya and Mental Ray, he covers, setting up your scene, lights and camera, as well as creating a clay material, using depth of field, and improving the quality of your render without slowing it down. Instructor for this title: Ryan KingslienTopics Covered:
Gn0m.0n - From Speedpainting to Matte Painting
Gn0m.0n - From Speedpainting to Matte Painting1.63 mbthegnomonworkshop.com/store/product/299/In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.Topics Covered:
Lynda - ZBrush 4 Essential Training
Lynda - ZBrush 4 Essential Trainingwork files incl | 566 mblynda.com/ZBrush-4-tutorials/Essential-Training/76980-2.htmlIn ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in Zbrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.Topics include:
Sybex - Introducing ZBrush Book + CD
Sybex - Introducing ZBrush Book + CDMay 2008 | 978-0470262795 | Eric Keller| 1.42GBsybex.com/WileyCDA/SybexTitle/Introducing-ZBrush.productCd-0470262796.htmlIf you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
Digital Tutors -Detailing Next-Gen Characters in ZBrush
 Digital Tutors -Detailing Next-Gen Characters in ZBrush Detailing Next-Gen Characters in ZBrush 5 hrs. 19 min. Released on March 17, 2008Project Files Included (364 MB) Required Software: ZBrush 3.1, Maya 2008 Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
Digital Tutors - Architectural Detailing in ZBrush
Digital Tutors - Architectural Detailing in ZBrush Project files incl. | 1.03 Gbdigitaltutors.com/09/training.php?cid=29&pid=215Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.Lesson Outline (12 lessons)
Eat3D - Low-Res Character Production - Constructing A Character For Next-Gen Games961mb | All files incl.eat3d.com/character_lowresIn this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio. This DVD is geared to improve your workflow by helping you understand what is expected of professionals in the field today.
Sybex - Introducing ZBrush Book + CD
Sybex - Introducing ZBrush Book + CDMay 2008 | 978-0470262795 | Eric Keller| 1.42GBsybex.com/WileyCDA/SybexTitle/Introducing-ZBrush.productCd-0470262796.htmlIf you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start.Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
Eat3D - ZBrush 3.5 Character Production
Eat3D - ZBrush 3.5 Character Production  High Res Sculpting, Polypainting, ZPlugins, and moreproject files incl | 1.21GBeat3d.com/zbrush35_characterIn this DVD Michael Pavlovich starts off by taking up where the first DVD left off and covers the new features in ZBrush 3.5 R3. After the new features are covered he takes everything that you have learned up to this point and puts it into practice by creating an entire highres character right inside Zbrush. Many techniques are used during this character creation process that would benefit almost anyone.After the character is made he goes through many of the useful ZPlugins like Zapplink, Subtool Master and even goes through creating a turntable video of your character. At the very end there is a bonus video that takes you through rendering out passes from ZBrush and compositing them inside Photoshop.
Character Modeling with Maya and ZBrush

 

Character Modeling with Maya and ZBrushCharacter Modeling with Maya and ZBrush: Professional polygonal modeling techniquesFocal Press | ISBN:0240520343 | January 14, 2008 | PDF | English | 409 pages  | 51.5 Mb 

 

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Tags: Maya zBrush
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